Malunga no-2xCrash

2xCrash yiprojekthi ezimeleyo ejolise kwimathematika yemidlalo yokuphuka. Sibonisa oko iinkqubo zenza ngokwenene, ngamanani anokuhlolwa ngumntu wonke kunye nezixhobo ezisebenza kwibhrawuza yakho.

Okwenziwayo

Oku singakwenziyo

Indlela esixhaswa ngayo

Singafumana ikhomishini xa umtyeleli ovela eGreat Britain okanye eBrazil evula i-akhawunti nomsebenzi ovunyiweyo ngekhonkco kwelinye lamakhasi ethu orhwebo. La makhasi aphawulwa njengentengiso, abonisa kuphela abasebenzi abavunyiweyo apho umtyeleli ekhona (kuhlolwa mihla le ngokuchasene neerekhista ezisemthethweni), kwaye aqulathi nje umxholo wengqobo. Amakhasi ophuculo lwemfundo nezixhobo azikho nekhonkco lomsebenzi. Ikhomishini ayichaphazeli indlela abasebenzi bachazwa ngayo okanye balungelelaniswe ngayo. Asinayo enye ingeniso: akukho ntengiso ebonakalayo kwaye akukho nqaku ezihlawulwayo.

Indlela esibhala ngayo

Inani ngalinye kweli phepha libalwa ngumkhowudi ukusuka kwiifomula ezishicilelweyo kwaye liqinisekisiwe ngokuthelekiswa nesimulayitha ye-Monte Carlo ngaphambi kokuba sishicilele. Amagama abhalwa ngokuncediswa zizixhobo ze-AI aze ahlelwe phantsi kwegama elingu-2xCrash; amanani awanyatheliswa ngesandla. Iinkcukacha zikwi-methodology, kwaye iimpazamo esizilungisayo zikwi-corrections.

Qhagamshelana

Imibuzo, izilungiso, ucingo lwezindaba okanye imibuzo yelungiselelo: sebenzisa ifom yoqhagamshelwano. Amalungiselelo anokufumana isishwankathelo sethu sokuthobela imithetho kwiphepha lamalungiselelo.

Umnatha wethu

Kwakhona kubathathi-nxaxheba abapha nge-2xCrash:

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